About
I'm a Game AI Engineer at Kuaishou GameMind Lab, where I lead a team focused on AI-driven game development, leveraging large language models to build intelligent tools and workflows that accelerate game creation. I also drive LLM post-training, including alignment and evaluation, to ensure our models are safe, reliable, and performant for real-world game scenarios.
I built arag-cli, a high-performance Agentic RAG search tool for AI agents, now open-sourced. Built in Rust, it provides keyword, semantic, and hybrid search with 50× speedup over Python alternatives.
Previously, I specialized in real-time video generation and discrete video tokenization at Soul AILab. I hold a Master's degree in Software Engineering from the University of Sydney, where my research on fine-grained visual categorization established the foundation for my expertise in visual computing and AI systems.
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Contact
Feel free to reach out for collaborations, discussions, or just to say hello.
zhangzw14@outlook.com